From here, choose options that invite the Emperor in rather than reject or shun them. They flit around you to a distance of 15 feet for the duration. The weapon is Ethereal, Immune to Psychic and Poison damage, and Resistant to all other Damage Types. Guardians of the Galaxy Vol. I'm pretty disappointed in Nature Domain Cleric in BG3 tbh as the tabletop version can grant resistance to certain elements with its Channel Divinity, but the BG3 version doesn't have that so its CD quickly loses importance after Act 1. Nearby enemies take 3d8 Radiant damage per turn, and their Movement Speed is halved. Serhii Patskan . Spirit Guardians Spell. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save Concentration. In BG 3, there are certain classes can cast spells to damage enemies, buff companions or create other effects. For a medium creature, spirit guardians would have a 35 foot diameter, so it's technically a 17. Description Call forth spirits to protect the area around you. destructive wave, some of the higher level smite spells). Call forth spirits to protect the area around you. If you are evil, they appear fiendish. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 Cleric Class Progression. On a successful save, targets still take half damage. Offensively,. Just respec Shadowheart to a tempest domain and watch her become a one man army. Spirit Guardians is also really good for classes that don't have access to fireball, like clerics. Gather your party and venture forth!. Shadowheart (spirit Guardians are very helpful) and Tav were doing crowd control, Astarion - single target damage, that's pretty much it. The enemies won't be able to target it at ranged then, they'll be forced to approach on foot. r/BaldursGate3. My plan was to rebuild my divine sorcerer warlock who basically uses the spirit guardians and eldritch blast with the 10ft grab. I'm thinking I can reach a group of mobs, cast Spirit Guardians, then use the bonus action fly to reach the rest of the mobs, am I missing something? This seeks really. While it can be cast during combat or before it, that is rarely going to be the reason why you will find this. Weaving Hypnotic Pattern into your disabling spell rotation can completely shut down difficult fights. This becomes more important the bigger the size of the creature casting the spell. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. This ideally is done pre-combat. In 5e turning an ally into a brontosaurus or T-Rex is basically a 100+ HP heal. On Save: Targets still take half damage. Like, you'd have an effective character with literally no other spells at all. In BG3, I am playing a Half-Elf cleric with 9 meters of movement speed (29. Absolute 0ne. Gather your party and venture forth!. Spirit Guardian and Spiritual weapon is just Soo good. Counterspell. Fireball and misty step. You get extra attack with action surge and your extra war cleric bonus attack, plus you get spirit guardians/shield of faith/other handy short-range spells, plus you get 4th level spells through wizard scrolls. Making the enemy choose between taking damage and, moving elsewhere is a great trick. Use inflict wounds to hit creatures who are sleeping or paralyzed for massive damage. The pressure is on and you have to make a. . 7. #1. Every Cleric gains unique abilities as they level up, such as Turn Undead and Divine Intervention. . . Because Shadowheart is affecting enemy creatures with Spirit Guardians. BG3 is the third main game in the Baldur's. There is a vid on YouTube showing this during the Gith initial meeting. New comments cannot be posted. Gather your party and venture forth!. Call forth spirits to protect you. 11 light cleric + 1 storm sorceror = enough straight cleric so that you’re just missing a feat but still get your full spell list. "Gather your party, and return to the Forgotten Rea. I count myself as one of the few! Requirements: Be a cleric/have Shadowheart in your party/have access to Spirit Guardians or another AOE spell. BG3 is the third main game in the Baldur's Gate series. If you feel like playing that class is unnecessary to your comp or there is no mechanical reward to it, it also feels unfun. "Gather your party, and return to the Forgotten Rea. In BG3, I would have expected that you. 5 foot radius. Sanctuary is not concentration. Edit: AND from what I can tell Lay on Hands scales with your overall level, not your class level (because I was level 3 with level 1 paladin and Lay on Hands was. Conditions Spirits assail the affected entity. It scales as a d8, so it's one of the better scalable spells, it has both movement control and ridiculously good damage, and it automatically doesn't hurt party members. Those are really intriguing. At higher levels blight is decent single target damage, but spells like banishment and contagion are often. When you cast this spell, you inscribe a glyph that harms other creatures, either upon a surface (such as a table or a section of floor or wall) or within an object that can be closed (such as a book, a scroll, or a Treasure chest) to conceal the glyph. Telekinetic, do not exist in BG3 as they come from Tasha's. The first time TU was cast by an ally outside my party, and on my Shadowheart. My buddy and I are doing a duo run - i. BG3 is the third main game in the Baldur's Gate series. Spore for reasons already said. Light Cleric. Oct 25,. Spirit Guardians. ( Otherwise would just be dead in a capsule ) Stopped me from falling to my death. Sunbeam. Sanctuary should not drop, and nothing should be ending concentration on Spirit Guardians. Gather your party and venture forth!. Baldur's Gate 3. The fact of the matter is at lvl 5, almost every domain is going to be using Spirit Guardians and has no real reason to be in melee combat moving them all into midrangers. If the warded creature makes an attack or casts a. The Cleric class already makes you choose two from History, Insight, Medicine, Persuasion, and Religion. Barbarian are pretty much. Or using Spirit Guardians to burn its enemies just by walking past them. BG3 is the third main game in the Baldur's Gate series. Hunger of Hadar. MrNinjaNadeFrizz Aug 10 @ 9:39am. 3. I think most of the cleric domains have something worth selling, just depends on what you're doing with the rest of the party around them. Healing Word is a godsend in battle, characters go down multiple times per fight and you just pick them right back up with a bonus action from range. Baldur's Gate 3. Built in Victoria in 1993, she was the largest ship built at the time in British Columbia as well. Description . Concentration spells do break Sanctuary though in BG3 so silence, spirit guardians, etc. Caster can't become Invisible while concentrating on this spell 3m 3m WIS Save. Spirit Guardians takes one action to cast. Put a sphere of Darkness on the portal. The patch notes mentioned that they fixed a bug where spirit guardians didn't proc when a burrowing creature entered, but didn't mention changing anything else. If you are evil, they appear fiendish. MC devotion paladin cast Sanctuary on Shadowheart with Spirit guardians up, and she just ran around the goblin camp eviscerating anything nearby. Spirit guardian is amazing with momentum gears O. Spells can be used for dealing damage to Enemies, inflict Status Ailments, buff Characters or. Spirit Guardian is a great spell for a Cleric because they tend to have good enough survivability to be on the frontline thanks to their d8 hit die and medium/heavy armor and shield. Last edited by Saito Hikari; 08/05/22 10:42 AM. Using Bane, you can all but ensure that Hold Person will land. Spirit guardian is amazing with momentum gears O. This item is straight up broken with AoE Radiant spells like Spirit Guardians or Sunbeam. - Coruscation Ring : Radiating Orb triggered by however many Magic Missiles i want to use. This variant deals Radiant damage as well as slows the Movement of nearby enemies. Provocative light blooms from the engraved contours of this ring. Second - I'm a D&D 5e vet and have done a decent number of BG3 runs at this point, so am familiar enough with Paladin mechanics. Showing 1 - 7 of 7 comments. Range limit can be somewhat polarizing, however. Revivify - a Level 3 spell which revives a dead ally. Spirit Guardian- passive Spiritual weapon-passive. Level 5's vs the goblins is no. Description: You or an ally cannot be targeted until you attack or harm a creature. This spell is a variation of the spell Spirit Guardians. This guide will cover the Guardian Spirits event in "Diablo 3," providing information on how to complete and find it. Spirit Guardians. Details: Range: Self AoE: 3 m / 10 ft (Radius) Concentration At higher levels When the spell is cast using a 4th Level spell slot or higher, damage increases by 1d8Radiant damage. BG3 is the third main game in the Baldur's Gate series. Before level 5, clerics dont have enough spell slot and spend most of the time not doing much. Spirits assail the affected entity. However, it can still take damage from spells that influence a large area. Radiate a holy power that emboldens nearby allies. Changed her diety to Tempest and can't deny, that the idea of heavy armored warrior zapping people with electricity is pretty cool. They are supposed to be in melee to maintain spiritual guardians and benefit from their high AC, but I've not used a melee attack with Shadowheart since level 2. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. Guardian of Faith is useful in games like BG3 *or* in D&D sessions with a map. It deals 3-24 Radiant or 3-24 Necrotic damage per turn to enemies within 3m and halves their speed. From the common cleric spell list you can also focus on radiant damage for the extra holy blasting! If you want the skill side of things too: pick a background like Guild Artisan (Insight and Persuasion) and the Observant feat (+1 Wis, Perception and. ago. true. This means you can cast Spirit Guardians and then healing word on the same turn. Its a bummer I didnt get to play with it more! Im looking forward to further content :) Act 1 - Spoilers. A potent beam of light that blinds targets and deals high damage. Right now my go to spells are inflict wounds and sleep. It kinda seems the article focused clerics on healing alone. I haven't used it a lot in BG3 yet, but it seems like it's just not worth using most of time now; it's not even the best option for. 3rd. Yes, yes, I know. As a Trickery Domain Cleric, you automatically get Bestow Curse and Fear. Every turn that someone starts in the radius they make a saving throw to take 3d8 damage, or half as much on a success. BG3 is the third main game in the Baldur's Gate series. Why take more lvls for Spirit guardians?Spirit Guardians: Lv 3 : Conjuration : Action Level 3 Spell Slot: Call forth spirits to protect the area around you. and it can basically carry you through Act 2 (especially on a Lore Bard - Shriek + Spirit Guardians brings some solid AoE to the table, especially if you have other. KamuiRil • 1 day ago. not alot of good clubs but there's alot of excellent staves in the game. In addition, equip the spell Spirit Guardians. #4. Alternatively, head down the stairs and to your right into the room containing an Ancient Sigil fast travel point. Holy Warrior: Cleric 7/Ranger 5. A touch of. Stops me from turning into a mind flayer. Best Cleric Domain in Baldur’s Gate 3. Nearby enemies’ movement speed is halved. 2d6 Cold + 2d6 Acid (Conditional). Sahdowheart by default is a High Half-Elf. When you cast this spell, you can designate any number of creatures you can see to be unaffected by it. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. It creates a protective aura that damages enemies who enter or start their turn within it. For a melee character spirit guardians is a solid pick. By RAW, I would say this: Sanctuary ends if the warded creature makes an attack or casts a spell that affects an enemy creature. Fireball competes with that spell slot, though the added versatility certainly helps. A bastion of radiant defense, it conjures forth a guardian spirit sworn to protect its caster and allies against the encroaching forces of darkness. Cleric is a Class in Baldur's Gate 3. It might even be the best spell in the game. In BG3, there are two types of Accessories, which are Rings or Amulets. By the way, fireball is great - but don't underestimate spirit guardians. Each of the Cleric Subclasses reflects a domain their god has dominion over, and grants the Cleric unique abilities relating to that domain. Guardian of Faith: Light Cleric 9: Flame Strike: Destructive Wave: Baldur’s Gate 3 Cleric Guide – Trickery. Clerics are one of the more consistent offensive classes. Recall Otiluke's Sphere was a pretty good option to ensure Dukes don't die in original BG1 during Doppelganger ambush - though with Trilogy mod more tools to deal with them appear and if you're running SCS and improved Doppelgangers, chances are Liia is such a badass (level 20 caster), that she probably. Each target that takes Radiant damage will release an AoE shockwave that applies multiple stacks of Radiating Orb. BG3 is the third main game in the Baldur's Gate series. My biggest problem is that it has such little movement. Spirit Guardians. Spirit Guardians works wonders too. Then when you get past level five, upcast spirit guardians. Ive had no problem with the spell/cantrip when using it with shadowheart myself. Then you just dance around the battle field blending people up with spirit guardians and sticking them full of debuffing holy. Once you hit level 5 Spirit Guardians is a pretty good damage option, but before that she (and most any cleric tbh) is mainly good for support. Spirit guardian is also pants to the wall broken in BG3. Spirit Guardians: Radiant is a Level 3 Conjuration Spell. Without a direct bonus to con saves (unsure if these exist) you have a +6. It adds a bit of ongoing damage, and in a long battle you. Crusader’s Mantle : Friendly creatures tha are present in a 30 feet radius will end up dealing extra radiant damage anytime they are hit with a weapon attack. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Simply killing and looting gives nothing unless the initiative dice is rolled. Goblins ran through her aura and melted. Every creature you do not designate treats that 15' radius as difficult terrain including flyers. 675. Vlaakith and Lae’Zel ask you to enter. Level 5 – Domain Spells (Spirit Guardians, Crusader’s Mantle) Level 6 – War God’s Blessing (Subclass Feature) Level 7 – Domain Spells (Stoneskin, Freedom of Movement) Level 8 – Divine Strike: Warmaster (Action) Level 9 – Domain Spells (Flame Strike, Hold Monster) Level 2. Strong later spells like Banishment in solasta was 10 rounds, in bg3 its a pathetic 2. " So as long as you cast Spirit Guardians first, it seems like you could walk. #3. Radiating Orbs + Spirit Guardian Cleric: Stack up Radiating Orbs damage/debuffs using Luminous Armour/Luminous Gloves/Callous Glow Ring/etc. Aug 14, 2023Spirit Guardians. It does not specify if things can pass through the space, but 60 damage, split into 3 foes failing saving throws, I don't see the appeal. To what level should you upcast Spirit Guardians? As a general rule, spirit guardians is not worth a spell slot higher than 5th level. We also get Magic Missile, a key spell for stacking radiating orb. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Spirit Guardians makes a lot of Act 2 fights easy. Reakd. Creatures ending their turn in the area possibly take 2~12 Acid damage. Cleric is one of the most powerful Casting classes with its ability to self sustain and deal damage with spells like Spirit Guardians. ago. While the spell scales well and the 9d8 damage you get by spending a 9th level slot on it is situationally tempting, higher level slots are just too valuable for higher level spells to. But Sanctuary seems to end if you have Spirit guardians up. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. The best thing that trickery gets in bg3 is Mirror Image, which helps keep concentration up for Spirit Guardians. It deals a fixed 60 dmg (20/10 at a time) before disappearing, lasts for 8 hours ('all day' in BG3. Spirit Guardians deal radiant or Necrotic damage in 3 meters radius. 2. For more information about the Dream Guardian's true identity see: The Emperor At the beginning of Act Three, the camp will be disturbed by the demands of the Elder Brain, with the Dream Visitor pleading for the party to help them. Caster can't become Invisible while Concentrating on this spell. If you want the opponents to not make. 1 Orb per hit can already add up fast with AEs without the insane orb explosion/multiplying effects, though 2 per attack still may be pretty reasonable when. That being said, my Valor Bard and Diviner Wizard combo is making a joke of the game in Tactician mode (even more so than my optimal min/maxed DPS team did). This variant deals Radiant damage as well as slows the Movement of nearby enemies. guide aims to provide you with an in-depth understanding of how to master the utilization of Guardian of Faith during BG3 combat scenarios. An AoE summoning spell for increased crowd control and damage. Gather your party and venture forth!. Stay tuned for more BG3 tips and tricks articles right here. Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. Rosymorn Monastery is located on the Mountain Path in Act 2 of Baldur's Gate 3 and contains a lot of new information about the main story. Spiritual weapon-passive. If you hadn't heard, Larian just revealed (via Twatter) the Guardian of Faith spell. What you want here is use it as your main way of dealing. BG3 is the third main game in the Baldur's Gate series. Guardian could refer to the following similar entries: Dream Visitor, referred to as the Guardian in character creation; The guardian of Grymforge; Guardian Gate, a location in the Underdark; The 3rd level spell, File:Spirit Guardians Icon. These predators thrive in marine environments and have become adept at living off a diet. I am going to die of laughter if the Solasta devs decide to add a Paladin subclass that can smite with ranged attacks alongside their upcoming Bard release. BG3 is the third main game in the Baldur's Gate series. -action. Description . You can still take damage from area spells. Because if you hit me with Ray of Frost, and then Spirit Guardians it's different from Spirit Guardians and Ray of Frost. Creatures within this black sphere are Blinded and take damage at the end of their turn and the start of their turn. Cleric 6 Throw on divine favor for 1d4 per attack to start, ending running spirit gaurdians at later levels. To add to this, a single level in wizard, now go learn misty step from a scroll. You call forth spirits to protect you. Spirit Guardians - Calls spirits to do 3d8 Radiant or Necrotic damage to nearby enemies each turn and slows enemies' movement speed by half ; Spiritual Weapon - Summons a weapon that can do 1d8. Fthatoutlawmudshow97. Storm gives the most for a 1 level dip and ties together the character concept of a guardian angel, since it lets you fly around while you are doing your debuffing. Spirit guardians is good, but call lightning is a different kind of fun. It's decently strong but just doesn't feel right to use. Spirit Guardians doing Radiant/Necrotic damage is a big bonus in BG3, you can't simply dismiss it because you can spend Actions and resources to replicate the same effect with other spell damages. If you have Shadowheart in your party, use Sanctuary, Beacon of Hope, Spirit Guardians, Mass Healing Word, and Lesser Restoration to cure off conditions. Afterwards gave her amulet of misty step and ring of movement for faster moving mayhem. of course Spirit Guardians, daylight (in a game with Epic Vampires that cranked out legendary attacks), and Great Swords that did radiant damage certainly helped. *chuckles in Spirit Guardians* Spirit Guardian and Spiritual Weapon. Sunbeam. Spirit Guardians and Spirit Weapons are still available. Rhyshalcon • 5 mo. Trying to get more out of your spirit guardians is going to provide you with way more damage than investing more into cleric to get an extra 5 damage a turn on an already weak cantrip. Getting proficiency or even better advantage on constution saving throw and having high AC armor that reduce damage like Reaper Embrance is what i would try to get from feat/itemization. In the tabletop you would flavor this however you want, but it will probably look at certain way in BG3. BG3 is the third main game in the Baldur's Gate series. Last edited by Saito Hikari; 08/05/22 10:42 AM . Level 8: Learn any spell, but select the War Caster feat. At 8 a proficiency bonus is +3 or +4 at 9-12. Turn undead, spirit guardians and radiant damage in general. To find more on Baldur's Gate 3, check out BG3: How to defeat Gerringothe Thorm in Baldur’s Gate 3 on Pro Game Guides. But enemy 2 is hit as well by the AOE, gets stacks from that, and pulses more stacks onto enemy 1. BG3 is the third main game in the Baldur's Gate series. Description: You or an ally cannot be targeted until you attack or harm a creature. Action round appears to be, start of fight guardians-> spiritual weapon -> end -> bless -> 1d8 spiritual weapon -> then start the hit/cast -> spiritual weapon action economy watching for heals or needed cc. A community all about Baldur's Gate III, the role-playing video game by Larian Studios. Round 1: Spirit Guardians, free bonus action for non-spell use. Spirits protect the affected entity. War caster feat a must for concentration as both divine favor and spirit guardians are concentrate. Spirit Guardians is a level 3 spell in Baldur's Gate 3. Beacon of Hope - healing effects restore the maximum amount of health possible to affected allies and grants the same allies advantage on Wisdom saving throws . This suggests the Guardian is somekind of God or Qausideity or an avatar/aspect of one. With concentration rules, strong potions that you can throw and multiple actions - felt like having a "Healer" was pointless. At Level 5, you should choose Spirit Guardians and Mass Healing Word as your new Level 3 Spells. 05 damage per enemy per round Spiritual weapon deals: (1d8+5) * 0. Use spirit guardians (specifically radiant damage) and move them around the field or in key choke points so that all enemies run into the space. Shadowheart Spells Tips & Tricks in BG3. The spirit Guardian + protection spell combo seems really appealing for shadowheart. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. BG3 is the third main game in the Baldur's Gate series. edit: BG3 also doesn't have tabletop's restriction on spells cast per turn, taking a lot of the opportunity cost out of the equation. In "theatre of the mind" games it requires that you be a bit more descriptive. This build focuses on two distinct spells: mirror image and shield of faith (which gains additional synergy through gear) neither of these scale with spell level so getting higher level slots for them is wasted. and Spirit Guardians. Gather your party and venture forth!. Caster can’t become Invisible while concentrating on this spell. Additional. Then when you get past level five, upcast spirit guardians. This all helps to deal with the range issues Spiritual Weapon suffers from on Table Top. Casting Spirit Guardians will end Sanctuary even if you harm no one else. Area of Effect: 3m Attack Save: Wisdom (On Save: Targets. Description Call forth spirits to protect the area around you. But one of the game's biggest mysteries happens early on, when it's time to create your. NEW! - New Spells have been added to the. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Any cleric build is WIS>CON>STR/DEX (depending on if using heavy armor)>> everything else. I use the club of giant str from the underdark just to. ). and theres no steeds in BG3. Bro by the end of act 2 she has bless, guiding bolt, bonus action-spirit or ancestral weapon or whatever its called, spirit guardian, holy-spoiler mace, and like 24 AC. Invisibility lasts for and hour and spirit guardians last for 10 min. In BG3,. Dec 6, 2022. Just having a cleric being able to operate in melee effectively while casting so my paladin isnt soloing the frontline every encounter has been a breath of fresh air. My paladin had a nice view of shadowheart. Gather your party and venture forth!. The enemy moves toward you, entering spirit guardian’s zone. The background allows you to choose two more skill proficiencies for your character. Gather your party and venture forth!. Pump up Constitution as that is the necessary saving throw to maintain concentration. Effects/Special Abilities. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Crusader's Mantle is a Spell in Baldur's Gate 3. Level 7: Stoneskin. Baldur's Gate 3 > General Discussions >Topic Details. Just needs a fix that spirit guardian damage initiates combat. Reasonable Prebuffing of spells/features that have at least a duration of 10 minutes. BG3 is the third main game in the Baldur's Gate series. Gather your party and venture forth! For example, the cleric is surrounded by gnolls and he casts the spell. BG3 Sanctuary Information. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. On Save: Targets still take half damage. starmamac • 1 day ago. 7) and 410. Meanwhile, the Arcana Cleric Frontliner build would not only get it online 6 levels earlier, by Character Level 11 it'd have the option to be able to upcast Spirit Guardians into Level 6 spell slots, doubling its damage on each tick (6d8. Gather. This means you will only fail the base 10 if you roll a 1, 2, or 3. #5. Takes 3d8Radiant or 3d8Necrotic damage per turn, and Movement Speed is halved. The main difference is that Spirit Guardians' range is "self" and the effect takes place nearest you, while with Guardian of Faith you can cast it to a location within its designated range limit, and it can/will stay there even if you leave the casting range (or so it seems). Spirit Guardians: Lv 3: Conjuration : Action: Call forth spirits to protect the area around you. BG3 is the third main game in the Baldur's Gate series. Wisdom isn’t important, at all. Good healing/support as well. Still. . Curse for bosses. phew a properly kitted level 5 Karlach is a MONSTER. Just that. Gather your party and venture forth!. Then you get holy (radiant) ( ️) & fire (☄️) spells & abilities. Baldur's Gate III is based on a modified version of the Dungeons & Dragons 5th edition (D&D 5e) tabletop RPG ruleset. Just took buff spells from Cleric then went straight Druid, I’m only lvl 7 rn so 6 lvls in spore Druid I took 2 wis from my ASI with hags hair I have 20 wis. Shadowheart + 1 spiritual weapon + 1 zombie +1 mummy = 4. Spirit Guardians RAW has a 15-foot radius regardless of your character’s maximum movement speed. I played a bit before the DLC dropped and it seemed to be as powerful as ever. away, is damage over time which is less effective than up front damage, a smaller radius so will affect less creatures, and is concentration so can’t be used alongside other powerful spells in a particularly tough combat. Great moment, as I had a bit of a genuine panic when the enemies just kept on coming lol. You can either bonk them with a weapon or cast spells at them.